forward cod_class_damage_victim(attacker, victim, weapon, &Float:damage, damageBits, hitPlace);
Weapon used to make this damage
Amount of damage to deal, can be manipulated, set to COD_BLOCK (-1.0) to block damage
Damage flags in DMG_* format
Body hit place in HIT_* format
Player class called before player receives damage.
This forward ignores the returned value.